CASE STUDY 09 / Independent product · Puzzle game · Version 2.0

Pfand Pause 2.0 — A Bottle-Return Puzzle

Inspired by my move to Germany and informal research with newly arrived students, I designed, built and published Pfand Pause. Version 2.0 turns a supermarket bottle-return machine into a layered matching puzzle: twenty untimed rounds, a seven-slot counter, glass sorting and a packaging quiz, with English, German and Chinese interfaces.

Published · Version 2.0
CONTEXT

Independent project

MY ROLE

Independent developer · Research, game design, development and publishing

TOOLS & FOCUS

React / TypeScript · Game rules / Verification · Responsive SVG / CSS · LocalStorage / i18n

PRODUCT SCREENS

The desktop experience.

Actual product screenshots. Open an image to see it in full.

MOBILE EXPERIENCE

Designed for a smaller screen.

SAME PRODUCT / DIFFERENT LAYOUT

Room for every interaction.

On desktop, the bottle bag and counter sit side by side. On a phone, they stack vertically so the layered cards, all seven slots and round controls stay together. These are captures of the same 2.0 web release, in a mobile browser viewport.

  • Touch controls with queued bottle selections.
  • English, German and Chinese interfaces.
  • Completed rounds and preferences saved in the current browser.

01 / THE PROBLEM

What needed to work.

When I moved to Germany, unfamiliar drinks bottles were difficult to recognize. Informal research with newly arrived students suggested that people rarely seek out bottle information and find it hard to remember. I wanted to turn that everyday friction into an approachable product. Version 2.0 combines a fictional bottle-return puzzle with a separate packaging quiz that explains real return and recycling clues.

CONCEPT / 09
01Read packaging clues
02Match or sort bottles
03Return the whole bag
Illustrative workflow · Not a product screenshot

A summary of my responsibilities and technical approach. This workflow illustration does not reproduce the product UI.

02 / MY CONTRIBUTION

Where I took ownership.

  • Owned the product from informal research and game design through React / TypeScript development, verification and publishing.
  • Redesigned the 2.0 game around layered bottle cards, three-of-a-kind returns, a shared seven-slot counter and twenty untimed rounds.
  • Added non-deposit glass sorting from round eleven and a separate eight-question packaging guide.
  • Handled overlapping cards, queued taps, duplicate-click prevention and cancellation when restarting or leaving a round.
  • Built original SVG / CSS visuals and layouts that fit desktop, mobile and embedded browser containers.
  • Implemented English, German and Chinese interfaces, keyboard and touch controls, reduced motion, sound effects and local progress storage.
  • Verified legal solution paths and boundary rules, including a seventh bottle that completes a triple before a full-counter loss is evaluated.

03 / TECHNICAL APPROACH

Decisions in context.

Separate the puzzle from real recycling guidance

Three matching bottles and seven slots are fictional puzzle rules. The packaging quiz separately explains return and recycling clues, using feedback after each answer. Refunds are simulated, and real return eligibility depends on packaging and shop rules.

04 / DELIVERY & REFLECTION

What I can share.

Delivery.

Published Pfand Pause and released version 2.0 with twenty rounds, a packaging quiz and later-round glass sorting. I owned research, product and game design, implementation, verification and publishing. The release brings the same game to desktop and mobile browsers, with language, sound and motion preferences and locally saved completed rounds.

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